This Blog I s About my personal experiance with the hobby of hacking video game consoles and being an active member in the homebrew video game scene…
Please note that none of the “upgrade” products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. Reviews and the Network does not condone piracy. The primary functions of a “modchip” and/or “flashcart” are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.
Homebrew apps
From WiiBrew
This page gives an overview of released homebrew apps. The Twilight Hack and the new Homebrew Channel are currently the only ways to run the apps on an unmodified console. Go to the peripheral info page for a list of what Peripherals the applications support.
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Note to developers
- It is important to include a video auto detect routine and a way to return to the loader or restart. Go to the Developer Tips page for more information.
- With the release of the Homebrew Channel please include an icon.png and meta.xml file for easy installation for end users.
Loaders
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| Homebrew Channel | beta7 | Installs the Wii Homebrew Channel onto the System Menu. | Team Twiizers | Download | None |
| All-in-1 Emuloader | 2008.04.20 | This is just another basic Front SD elf/dol loader that looks for known Emulators | Eke-eke | tehskeen.com | Available |
| Front SD ELF Loader | 0.4 | Loads .elf and .dol files from front SD slot. | svpe | Sdelfload-0.4.tgz | [1] |
| Gecko Region Free | 1.5b | Loads an import game, like Datel’s FreeLoader | Nuke | Download | No |
| geckoloader | 0.0.3 | .dol/.elf loader using the usbgecko adapter (useful for developers) | dhewg | geckoloader-0.0.3.tgz | Available |
| MAG Loader | 0.2 | Another Front SD Elf loader, this one uses the reset button. | MAG/PiratePila and AntonioND | Download | ? |
| TCP Loader | 0.1 | Loads .elf and .dol files over a TCP socket. | svpe | download here | [2] |
| Wii Homebrew Launcher | 0.5 | Good Wii menu-style launcher for .elf files. Supports custom human-readable titles and pictures for each app. | Hell Hibou | /Wii_Homebrew_Launcher#Downloads | Soon (possibly) |
Emulators
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| AtaWii | 1b | Atari ST Emulator | NoNameNo | AtaWii-beta-1.tgz | Available |
| FCE Ultra Wii | 2008.04.27 | NES Emulator | Askot+others | FCEU at TehSkeen Google Code (latest) | Available |
| Genesis Plus | 2008.06.1 | Genesis / Megadrive Emulator | Eke-eke | dcemu.co.uk | Available |
| Hugo-wii | 2008.04.19 | Turbo Grafix 16 / PC Engine Emulator | Eke-eke | tehskeen.com | Available |
| RIN Wii | 2008.04.10 | Gameboy (Color) Emulator | mirakichi | Homepage | Available |
| ScummVM | Rev 32506 | Emulator for ScummVM games | dhewg | download | ? |
| SDL MAME | 2008.05.9 | Arcade Games Emulator | Nuvalo | Homepage | Available |
| SMSPlus | 2008.06.01 | Sega Master System / Game Gear Emulator | Eke-eke | tehskeen.com | Available |
| Snes9X Wii | v0.1.1 | SNES Emulator | Askot+dsbomb | Download List | Available |
| Trojan Wii | Trojan LCD Game Simulator | Jon Conrad | Blog Page | No | |
| Visual Boy Advance | 1.7.2 | Gameboy/Color/Advance Emulator | emu_kidid | VBA 1.7.2.zip | Available |
| OpenMSX | developing | MSX emulator for Wii | mth & Vampier | NA | ? |
Games
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| Asteroids | 2008.04.15 | Asteroids (very primitive, but works) | aksommerville | Wiiasteroids-20080415.zip | Included |
| Ballion | 1.7 | Destroy blocks with a ball. Wiimote or Gamecube controller can be used. New version with sound and better graphic. | Mega Man | ballion-wii.elf | No |
| Chess | 0.0.1 | A simple port of a chess game, TSCP (with a minimal GUI). | hanse | chess-0.0.1.tar.gz | Available |
| Duck Hunt | Port of the NES duck shooting game | Knight0fDragon | DuckHunt.zip | No | |
| Jewel Quest | ? | A 3 match puzzle game similer to Bejewled | mcartman | Jewel Quest | ? |
| Masteroids | ? | Multiplayer asteroids | feesh | masteroids.tar.bz2 | ? |
| Minesweeper | 2008.04.27 | Minesweeper, clear the field while avoiding the mines. | mangaman3000 | Minesweeper.zip | No |
| OpenTyrianWii | v0.9 | Port of Tyrian to Wii (vertical shooter) | Nuvalo | Release Thread | No (OpenTyrian Source Available) |
| Quake | 2008.06.02 | Quake loader for Wii | Eluan | Forum Thread Download | Available |
| Snake | Snake, where you control the snake and eat apples. | uschghost | snake.rar | Available | |
| Tetris | Tetris, where you rotate and move falling blocks to make lines | DesktopMan | tetris.elf | Available | |
| Touhou Fangame | Beta 1 | A Touhou Fangame (vertical shooter) | SquidMan | Here | Soon |
| WiiPoker | 0.1 | Video Poker for the Wii | Beardface | Image:WiiPoker-0.1.tar.gz | By Request |
Media
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| MiniMP3 Player | MP3 Player with Front SD Card(need MP3 directory) and Wiimote support | nIxx | MiniMP3 Player | Soon | |
| MP3 Player | MP3 Player (requires SD gecko or similar) | emu_kidid | Wii Mode MP3 Player Mirror | Soon | |
| Wii MFE Port | 1.1 | MFE-Port for Wii-Linux | nuvalo | MFE for Wii source | Available |
| Wii Miidia | <not released> | Media player for Wii | dCiSo | NA | Soon |
OS
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| PoC-Linux | PoC 0.4 | Wii Proof of Concept Linux mini-distro | GC-Linux | PoC v0.4 Download | Available |
| Segher’s Wii-Linux | ? | Kernel patches for vanilla Linux kernel | Segher | Browse .git archive | Available |
Utilities
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| Duplicate Channel Remover | 2 | Removes duplicate news/weather channels | Team Waninkoko | Channel Remover (for PAL wiis) | No |
| Gamecube Saver | Copies Gamecube saves (*.GCI) to your Gamecube memory card from your SD card. | dasda | Gamecube Saver | No | |
| Mii Extractor | 1 | Extracts all the Mii’s from your Wii to a SD card. | Waninkoko | Mii ExtractorMirror | ? |
| Mii Installer | 1 | Installs dumped miis from your sd card | Waninkoko | Mii Installer | ? |
| Rebooter | 1 | Reboots the Wii back into regular mode. Helps if you are too lazy to go turn off the system by hand. | SquidMan | Rebooter | Available |
| Save Extractor | 2 | Dumps saves from your Wii’s NAND to an SD card. | Waninkoko | Savegame Extractor | ? |
| Savegame Installer | 2 | Installs dumped saves from your SD card. | Waninkoko | Savegame Installer | ? |
| SD Explorer | 0.8 | SD card file manager | miom | SD Explorer | partial source |
| Title Lister | Lists version info for all titles stored on the Wii’s internal NAND flash | bushing | Title Lister | Available | |
| WAD Installer | 2.1 | Installs WAD files from the front SD slot. Allows installing several Wii homebrew channels and wii updates. | Waninkoko | WaninkokoMirror | No |
| WAD Manager | 1.0 | Allows you to choose which WAD file(s) on the SD card to install/uninstall | Waninkoko | WaninkokoMirror | Available |
| WAD Uninstaller | 1.1 | Fully uninstalls WADs that were installed using the WAD Installer. | Waninkoko | WaninkokoMirror | No |
Math
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| Mandelbrot | Mandelbrot Set Generator | Krupkat | Mandelbrot-wii.zip | Available | |
| WPCP | 1.1 | Wii Pi Calculation Project | MadCatMk2 | All Files | Available |
Development
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| EasyIOS | This app is for browsing the device tree, and trying out quick IOS commands w/out doing builds. | Beardface | EasyIOS Mirror | Available | |
| GRRLIB | 1.6 | GRRLIB For GX Rgb Renderer Library, some very very nice function for the noob coder | Uschghost | GRRLIB | Available |
| wiifuse server | Server for wiifuse to remotely mount the wii’s nand filesystem | dhewg | wiifuse server | Available | |
| PNGU | 0.1c | Collection of functions for handling .png files. | frontier | [3] | Available |
| USB mass storage device tester | Tests USB MSD reading and writing. | svpe | [4] | Available | |
| VFSlib | 0.1a | A simple library to read from different sources, like KDE’s KIO | frontier | frontier’s blog | Available |
Fakes/Jokes
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| Fake PS3 Emu | 1 | Trick your friends? just look at it… | GizmoTheGreen | MegaUpload | It’s a bunch of print calls, write it yourself |
Demos
| Title | Version | Description | Creator | DL | Source |
|---|---|---|---|---|---|
| ExistenzE | 1.0 | First Wii oldschool Demo.(using GRRLIB 1.6) | NoNameNo | ExistenzE.zip | On Request |
| MTB | An adult wiimote demo coded using GRRLIB | NoNameNo | MTB 2 | No | |
| MTP | A child-friendly wiimote IR tracking demo coded using GRRLIB | NoNameNo | MTP MTP2 | No | |
| PCtoWii | 1.1 | PC/Wii Wi-Fi demo. | OrangeRibena | PCtoWii.tar | Yes |
| RAM Editor | 1 | Simple/pointless RAM editor | HyperHacker | RAM Editor | Yes |
| WiiMenu | 1.0 | Demo using Wiimote | Kontakatilu | v1.0 | Yes |
| WiiMotionDemo | 1.0 | Demo to read Wiimote Accelerometers. Uses GRRLIB and Wiiuse unstable port. | shdwcoder | WiimoteDemo | Yes |
| WiiPaint | 1.0 | Draw on Wii using a custom GRRLIB 2.0 | Kontakatilu | WiiPaintSample_1.0.zip | Yes |
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Welcome to WiiHack!
This wiki is related to hacking and exploiting the Wii. Its purpose is to understand and discover the potential behind the Wii firmware and the related Virtual Console software.
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Category: Wii
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Main article of the category: Wii
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Articles in the category “Wii”
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Category: Scene de Wii
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Categories: Wii | Scene
Hacker
From Wikipedia, the free encyclopedia
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Hacker may refer to:
[edit] Computing and technology
- Hacker (computing) has a spectrum of meanings:
- Hacker (computer security), someone who breaks computer and network security
- Hacker (free and open source software), a programmer in the free software and open source movement
- Hacker (hobbyist), an enthusiastic home computer hobbyist.
Similar meanings in other fields are:
- Media hacker, someone who uses the media in new ways
- Reality hacker, similar to a computer hacker, but hacks the “real world”
- Wetware hacker, one who experiments with biological materials
- Somebody who uses cheats in video games
- Somebody who generally works ‘outside the box’.
[edit] Films, games and other publications
- Hackers (anthology), a collection of short stories edited by Jack Dann and Gardner Dozois
- Hacker (computer game), a 1985 game by Activision
- Hackers (film), a 1995 movie starring Angelina Jolie and Jonny Lee Miller
- Hacker (game), a card game published by Steve Jackson Games
- Hackers: Heroes of the Computer Revolution, a 1984 book by Steven Levy
- Hackers: Wizards of the Electric Age, a 1985 documentary by Fabrice Florin, inspired by Levy’s book
- XAKEP (journal) (Hacker), a Russian cyberculture periodical
- Hacker (book), a children’s book by Malorie Blackman
[edit] People named Hacker
[edit] Real
- Arthur Hacker (1858–1919), English pre-Raphaelite painter
- Benjamin Thurman Hacker (1935–2003), U.S. Navy officer
- Sally Hacker (1936–1988), feminist sociologist
- Alan Ray Hacker (b. 1938), English clarinettist
- Peter Hacker, (b. 1939), British philosopher
- George Hacker (20th century), U.S. lawyer, head of the Alcohol Policies Project
- Marilyn Hacker (b. 1942), American poet, critic, and reviewer
- The Hacker (Michel Amato, b. 1972), French electroclash and techno producer
[edit] Fictional
- Jim Hacker, the title character of Yes Minister
- J. Random Hacker, the mythical/archetypal hacker nerd
- Hacker from TV show Cyberchase
[edit] Other definitions
Hacker may also refer to:
- Hacker (folklore), a mythological race in Scandinavian folklore
- A mediocre golfer [1]
- Someone who practises casual equestrianism, in particular trail riding
- A person skilled in the creation of a hack (masonry)
- A musician who plays out of turn or shows off constantly
- A player of NetHack, and other rogue-like games
- Hacker and hack are also terms for a taxicab driver (from the shortened form of hackney carriage).
- A brewery which merged with Pschorr in 1972, now the Hacker-Pschorr Brewery, and the beer it produces.
[edit] See also
- Hack (disambiguation)
- Hacking (disambiguation)
Homebrew (video games)
From Wikipedia, the free encyclopedia
Screenshot of the Atari 2600 homebrew “Four Play” (2006)
Homebrew is a term frequently applied to video games that are produced by consumers on proprietary game platforms; in other words, game platforms that are not typically user-programmable, or use proprietary hardware for storage. Sometimes games developed on official development kits, such as Net Yaroze or PS2 Linux, are included in the definition. Some of these typically go under more frequently used labels, such as freeware. The term doesn’t, however, include commercially sold games that are developed without the console manufacturer’s license. A popular type of homebrewed games is fangames.
In Japan, these games are usually called Dojin soft, which is the way of saying this software is not illegal depending on what the software does.
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[edit] Development
Homebrew games are typically developed to be used with emulators. There have been efforts to use actual console hardware; Atari 2600 homebrew developers can use various methods, for example, audio transfer via the SuperCharger module. Game Boy Advance homebrew developers have several ways to use flash memory cartridges (see Game Boy Advance flash cartridges).
The Atari 2600 and Nintendo Entertainment System are interesting because they both use the 6502 instruction set which is likely to be familiar to people who have programmed 8-bit computers, such as the Commodore 64.
Today, along with the Sega Dreamcast, Game Boy Advance, and the PlayStation Portable, the most frequently used platforms for homebrew development, represent a good part of the older generations of the consoles – the Atari 2600 and Nintendo Entertainment System.
A big factor is that the platforms (and portable platforms in general) are simple enough that a very small team, or a lone programmer, can make a decent enough game for them, therefore favoring homebrew projects which are usually undertaken by small teams or individuals.
All of the major sixth generation consoles enjoy some popularity with modders, but less so than earlier generations. Mostly this is because producing software for powerful platforms needs more resources, there aren’t very good emulators for these platforms yet, and the consoles themselves often employ rather complex systems to prevent unauthorized code. Homebrew developers often have to use “loopholes” to get their software to run.
[edit] Atari 2600
The Atari 2600, released in 1977, is a popular platform for homebrew projects. Games created for the Atari can be executed using either an emulator or copied directly to a blank cartridge making use of either a PROM or EPROM chip. This allows the construction of homebrew cartridges that will run on an original Atari 2600. Unlike later systems such as the Microsoft Xbox, the Atari does not require a modchip.
Although there is one high-level compiler available for the Atari 2600 (Batari Basic), most of the development on the platform is still done in 6502 assembly language. Homebrews written for the Atari 2600 in assembly language are typically considered programming challenges for expert-level computer scientists. Unlike later video game consoles, the Atari 2600 lacked video memory. Instead, the program runs simultaneously with the television screen and updates graphical registers a fraction of a second before the television draws each scanline.
For each scanline, the Atari 2600 can only draw two custom graphical objects (8 bits each), a “playfield” consisting of 20 bits, and three solid pixels called Missile 0, Missile 1, and the “ball”.[1] Timing is critical in this environment. If the program takes too long to update the registers, the television will update the screen before the graphics are properly initialized, resulting in glitches or video problems. In this respect, Atari 2600 programming could be considered a form of hard real-time computing.
[edit] Sega Master System and Genesis
Although on a much lesser scale, both the Sega Master System and Genesis/Mega Drive do enjoy some homebrew development, as there is no physical lockout mechanism (akin to Nintendo’s 10NES); thus, running homebrew software on that hardware is much easier. But the efforts in the homebrew-scene for Sega’s 16-Bit-machine have been growing recently, as there are now several full games in development to be released not only as a ROM image, but in physical form, such as Pier Solar or a port of the classic Teenage Queen.
Frog Feast for the Mega Drive and Good Deal Games‘ Mighty Mighty Missile for the Mega CD are examples of released homebrew games for Sega consoles.
The Sega Saturn has a relatively small, yet very creative homebrew website in Denmark and is slowly increasing in popularity.
[edit] Sixth generation consoles
[edit] Sega Dreamcast
The Sega Dreamcast was a console that, while over shadowed by its later competitors, is particularly lauded for its homebrew development capabilities because it does not need any modchip to run them.
One example is Last Hope released by Red Spot Games in 2007, which was actually a port from a Neo-Geo homebrew game.
[edit] PlayStation 2
Early versions of the PlayStation 2 have a buffer overflow bug in the part of the BIOS that handles PS1 game compatibility; hackers figured out how to turn this into a loophole called the PS2 Independence Exploit, allowing the use of homebrew software. Another option for homebrew development is the use of a modchip. Or, developers can use a PS2 hard drive and HD Loader.
Sony also released an official homebrew-development kit that allows PlayStation 2 to run Linux. See the PS2 Linux article for more information.
[edit] Nintendo GameCube
The GameCube, when it comes to homebrew, has historically enjoyed little success because it uses quite obscure hardware. False rumors claimed that the GameCube used non-standard DVD-media that was incompatible with consumer DVD burners, or stated that GameCube discs spun backwards, claiming that the discs were written from the outside in.
In fact, the only barrier to burning GameCube discs with a consumer DVD burner is the Burst Cutting Area, a “barcode” in the innermost ring of the disc, an area inaccessible to most burners and writeable only by very expensive disc pressing machines. For a long time the only way to run homebrew software on GameCube was through a patching-system exploit of Phantasy Star Online Episode I & II, requiring users to find the game and a Broadband Adapter. Both of these are difficult to find because a disc has been released (under the name Phantasy Star Online Episode I & II Plus) and thus the original PSO is rarely sold, and because the Broadband Adapter is not often carried in stores due to the Gamecube’s very limited selection of online games.
Currently the most common method is to use a special loader software, often using a modchip, and homebrew software can be loaded from DVD-R, SD card (with an SD Gekko adapter), or over Ethernet. As the GameCube’s case does not fit a full-size DVD-R, third party replacement cases are available. Most of GameCube homebrew software is developed to emulate other videogame systems such as NES, SNES, Master System, Genesis, Turbografx-16, Game Gear, GameBoy, GB Color, GBA, Neo Geo Pocket, Neo Geo CD, MAME, N64,…
Recently a full-fledged IDE has taken form to aid homebrewers. http://sourceforge.net/projects/gceclipse/
[edit] Microsoft Xbox
The Xbox console uses several measures, including cryptographically signed code to obfuscated firmware. The primary method of executing homebrew code required installing a mod chip which could be flashed with a modified Microsoft BIOS. This BIOS allowed the system to boot unsigned executables (XBEs) and control several hardware variables, such as region coding and video mode. With the leak of Microsoft’s official development kit (XDK) homebrew coders were able to write replacement Xbox GUIs (known as dashboards), games and applications for the Xbox.
A softmod which uses a commercial game such as 007: Agent Under Fire, Mech Assault or Splinter Cell to load up homebrew software has been discovered. This method utilizes modified font and sound files to cause the Xbox to intentionally crash and load one of the homebrew dashboards. Once in this condition, the Xbox was now able execute homebrew games and applications.
Because the Xbox uses standard PC libraries, writing homebrew games is extremely easy, as the vast majority of commands available for a PC programmer are available to an Xbox homebrew programmer. This ease of coding is the same reason that commercial developers loved the Xbox.
One of the more common type of homebrew games for the Xbox are ports of PC games whose source has been publicly released or leaked. Many classic PC games have been released for Xbox, but most are created with the XDK which limits their availability. The only places to find these ports are through IRC or peer-to-peer browsers.
The Xbox system is also very adept at running emulators which have been ported from PC. The Xbox is able to emulate systems up to the previous generation, including the Nintendo 64 and the PlayStation. For this reason, many different emulators have been created for the Xbox, and some of them have even more development support than their PC counterparts.
Recently, progress has been made in the creation of a legal development kit for the Xbox, known as OpenXDK. The OpenXDK is intended to allow coders to create new applications and games, as well as port existing source codes, without using illegally obtained Microsoft software. The games and applications created under the OpenXDK can be legally hosted on the net, and downloaded by users.
Even after the release of the Xbox 360, the Xbox homebrew scene remains extremely active, with new game ports, emulators, and applications coming out weekly. Microsoft is currently encouraging Xbox 360 homebrewed content with XNA, though at a charge of $99 per year.
[edit] Seventh generation consoles
[edit] PlayStation Portable (PSP)
[edit] Nintendo DS
[edit] Xbox 360
Microsoft has released a free Software Development Kit (SDK) to would-be homebrew programmers. This SDK, called XNA Game Studio Express, is a free version of the SDK available to professional development companies. Microsoft has announced that the games written with XNA Studio Express will be made available — for no cost — to all Xbox 360 owners, an announcement is due in Q3 2007. This will allow creators of homebrew content access to their target audience of Xbox 360 owners. It is believed that a new “XNA Community” blade will appear in the console’s Dashboard, similar to the Xbox Live Arcade.
On March 20, 2007 it was announced that a hack using the previously discovered Hypervisor Vulnerabilty in the Xbox 360 kernel versions 4532 and 4548 had been developed to allow users to run XeLL, a Linux bootloader. The initial hack was beyond the average user and required an Xbox serial cable to be installed and a flashed DVD Drive firmware. Felix Domke, the programmer behind XeLL has since announced a live bootable Linux CD suitable for novice users, with the capabilities to be installed to the SATA hard drive of the Xbox 360. Despite the availability of such a distribution, the Xbox 360 still isn’t considered a popular platform for homebrew development, given the dependence of the exploit on the DVD-ROM being able to load a burnt DVD game, a modified version of the game King Kong, and two older kernel revisions of the console itself.
A group independent of Microsoft is working on the means to run homebrew code, as part of the Free60 project.
[edit] PlayStation 3
The Playstation 3 has been designed to run other operating systems from day one. Very soon after launch, the first users managed to install Fedora Core 5 onto the Playstation 3 via the ‘Install Other OS’ option in the PS3′s XMB (Cross Media Bar), which also allows configuring the PS3 to boot into the other OS installed by default.
So far, several Linux flavors have been successfully installed to the PS3, such as Fedora Core 5, Fedora Core 6, Gentoo and Yellow Dog Linux (YDL). The latter comes installed with the Cell SDK by default, allowing programmers a low cost entry into Cell programming. See also: Linux for PlayStation 3
At this point graphics support is limited to framebuffer access only (no access to the PS3′s graphics chip RSX yet). Since NVIDIA has a good track record when it comes to releasing Linux drivers for its products, there is some hope that Linux on PS3 will be able to support the RSX graphics card eventually. In the meantime however, they will have to make do with framebuffer access and software-only implementations of OpenGL, such as Mesa 3D. A port of Lua Player, which will implement Mesa 3D, is already underway.
Homebrew developers do have access to the revolutionary Cell microprocessor, including 6 of its 7 active Synergistic Processing Elements (SPEs). The Game OS resides under a hypervisor and prevents users to take full control of the PS3′s hardware. This is a robust security measure which has helped Sony feel secure enough to allow users to install other operating systems to the PS3.
The Sixaxis controller has also been exposed to Linux, but as of yet no driver seems to have been successfully created that exposes its tilt sensor and accelerometer functionality.
[edit] Nintendo Wii
[edit] GP2X
The GP2X by Gamepark Holdings is fully dedicated to running homebrew software.
[edit] Gizmondo
The Gizmondo was cracked early 2006. Because Tiger Telematics, the creator of Gizmondo, is bankrupt, a small but loyal fan base provided a fair amount of homebrew applications and emulators.
[edit] NUON
The Nuon was a game chip built into several DVD players. The company who made the system called VM Labs released a homebrew SDK just before they went bankrupt. The graphical capabilities are on par with the PlayStation. The homebrew SDK & homebrew apps written in Nuon can be downloaded from http://www.nuon-dome.com/download.html. Homebrew Nuon apps can only be played on Samsung DVD-N50x and RCA Nuon DVD players.
[edit] References
- ^ AtariAge – Atari 2600 Programming. Retrieved on December 27, 2007.
[edit] External links
- Homebrewgames.co.uk (English)
- DC Emu news (English)
- GP2x developers forums (English, Dutch)
- Dev-Scene Nintendo related Homebrew Portal (English)
- PDRoms – Homebrew News and Downloads for many systems (English)
- AtariAge – Atari 2600, 5200, 7800 and ColecoVision homebrews
Virtual Console injections
From WiiHack
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[edit] Introduction
Here we list all the current projects of ROM injection. It is also listed if the ROM is working or not, glitches it may have along with other information about the injected VC channel.
[edit] NES – Nintendo Entertainment System
| Injected ROM | Region | Virtual Console ROM | Notes |
|---|---|---|---|
| Tecmo Super Bowl | NTSC | Super Mario Bros. 3 | Working, but SRAM (Saving) is not. However, there are conflicting reports on the state of saving working. |
| Kung Fu | NTSC | Super Mario Bros. 3 | Working |
| Bionic Commando | NTSC | Super Mario Bros. 3 | Working, Some Glitch |
| Double Dragon II | NTSC | Super Mario Bros. 3 | Working, Some Glitch |
| Double Dragon III | NTSC | Super Mario Bros. 3 | Working, Some Glitch |
| Othello | NTSC | Super Mario Bros. 3 | Working |
| Gun Smoke | NTSC | Super Mario Bros. 3 | Working |
| Earth Bound Zero | NTSC | Kirby’s Adventure | Working |
[edit] SNES – Super Nintendo Entertainment System
| Injected ROM | Region | Virtual Console ROM | Notes |
|---|---|---|---|
| Aero Fighter | NTSC | Donkey Kong Country 2 | Working |
| Aladdin | NTSC | Donkey Kong Country 2 | Working |
| Asterix | PAL | Donkey Kong Country 2 | Not Working |
| Bahamut Lagoon | NTSC | Donkey Kong Country 2 | Hangs after naming your dragons and starting your first mission |
| Bahamut Lagoon | NTSC | Super Metroid | Both 24megabit. No intro music. Crashes before first mission. |
| Batman Returns | NTSC | Donkey Kong Country 2 | Working |
| Blackthorne | PAL | Donkey Kong Country 2 | Working |
| Chrono Trigger | NTSC | Donkey Kong Country 2 | Working |
| Castlevania Vampire’s Kiss | PAL | Donkey Kong Country 2 | Working |
| Chrono Trigger | PAL | Donkey Kong Country 2 | Working |
| Demon’s Crest | PAL | Donkey Kong Country 2 | Working |
| Dragon: The Bruce Lee Story | NTSC | Donkey Kong Country 2 | Working |
| EarthBound | NTSC | Donkey Kong Country 2 | Working |
| Equinox | NTSC | Final Fight | Working |
| EVO – Search for Eden | NTSC | Donkey Kong Country 2 | Working |
| Final Fantasy II | NTSC | Final Fight | Working |
| Final Fantasy III | NTSC | Donkey Kong Country 2 | Working |
| Final Fight | NTSC | Donkey Kong Country 2 | Working |
| Final Fight II | NTSC | Donkey Kong Country 2 | Working |
| Final Fight III | NTSC | Donkey Kong Country 2 | Working |
| Final Fight Guy | NTSC | Donkey Kong Country 2 | Working |
| Front Mission Gun Hazzard (Translated) | NTSC | Donkey Kong Country 2 | Working |
| Gundam Wing: Endless Duel | PAL | Donkey Kong Country 2 | Original version works fine, English patched version black screen’s after Classic Controller message. |
| Hyper V-Ball | NTSC | Donkey Kong Country 2 | Working |
| Judge Dredd | NTSC | Donkey Kong Country 2 | Working |
| Killer Instinct | PAL | Donkey Kong Country 2 | Working |
| Kirby’s Dream Course | NTSC | Donkey Kong Country 2 | Working |
| Kirby’s Dream Land 3 | NTSC | Donkey Kong Country 2 | Freezes after the classic controller screen. |
| Kirby Super Star | NTSC | Donkey Kong Country 2 | Freezes after the classic controller screen. |
| Mario Paint | NTSC | Donkey Kong Country 2 | Black screen after classic controller screen. Home button still works. |
| Megaman & Bass (Rockman & Forte English Patch) | NTSC | Donkey Kong Country 2 | Working |
| Megaman Soccer | NTSC | Donkey Kong Country 2 | Working |
| Megaman X | NTSC | Donkey Kong Country 2 | Working |
| Megaman X2 | NTSC | Donkey Kong Country 2 | Failed (Probably due to X2 and X3 having C4 chipset) |
| Megaman X3 | NTSC | Donkey Kong Country 2 | Failed (Probably due to X2 and X3 having C4 chipset) |
| Metal Warriors | NTSC | Donkey Kong Country 2 | Working |
| Mortal Kombat II | PAL | Donkey Kong Country 2 | Hangs up after first screen with yellow scripture |
| Ninja Gaiden Trilogy | NTSC | Donkey Kong Country 2 | Working |
| Pilotwings | NTSC | Donkey Kong Country 2 | Working |
| Rival Turf | NTSC | Donkey Kong Country 2 | Working |
| Secret of Mana | NTSC | Donkey Kong Country 2 | Working |
| Seiken Densetsu 3 | NTSC | Donkey Kong Country 2 | Failed – Black Screen After Title Screen |
| Shin Megami Tensei (with English patch) | PAL | Donkey Kong Country 2 | Errors – Starts fine, but when the first bit of text appears during the start of the game, the graphics corrupt and disappear, and the text becomes garbled. Crashes during this stage after telling the player to “Exit and fuse two demons” |
| Shin Megami Tensei II (with English patch) | PAL | Donkey Kong Country 2 | Failed – Black Screen After Classic Controller Screen |
| Super Punch Out! | NTSC | Donkey Kong Country 2 | Working |
| Super Mario All-Stars | PAL | Donkey Kong Country 2 | Working |
| Super Mario RPG | NTSC | Donkey Kong Country 2 | Failed (due to SMRPG having the SA-1 chipset) |
| Super Mario Kart | NTSC | Super Mario Picross (Pal) | Working |
| Super Mario World 2 – Yoshi’s island. | PAL | F-Zero, Donkey Kong Country 2, Kirby’s Adventure, Breath of fire II, Super Metroid,Super probotector – aliens rebels, Street fighter II, Super Mario World, Mario the lost levels, Harvest Moon | Doesn’t work, stuck at Wii classic controller screen |
| Super Metroid Redesign (SM Hack) | NTSC | Donkey Kong Country 2 | Working, minor slowdown in certain areas (Norfair). Requires DCK2 because of current ROM injection size limitation. |
| Super R-Type | NTSC | Donkey Kong Country 2 | Working |
| Teenage Mutant Ninja Turtles: Turtles in Time | NTSC | Donkey Kong Country 2 | Working |
| Terranigma | PAL | Donkey Kong Country 2 | Working, No Sound, Freezes Randomly |
| Tetris Attack | NTSC | Donkey Kong Country 2 | Working |
| Top Gear II | NTSC | Donkey Kong Country 2 | Working |
| Treasure Hunter G | NTSC | Donkey Kong Country 2 | Working Proper Speed And Saving (English Beta 2 Patch) |
| Treasure Of The Rudras (Rudra No Hihou J) | NTSC | Donkey Kong Country 2 | Failed |
| Treasure Of The Rudras (Rudra No Hihou J) | NTSC | Donkey Kong Country | Working Perfectly |
| Ultimate Mortal Kombat 3 | NTSC | Donkey Kong Country 2 | Working |
| X-Men : Mutant Apocolypse | NTSC | Donkey Kong Country 2 | Working |
| Zelda : a Link to the Past BR | NTSC | Zelda : a Link to the Past | Working |
[edit] N64 – Nintendo 64
| Injected ROM | Region | Virtual Console ROM | Notes |
|---|---|---|---|
| 007: The World is Not Enough (U) | PAL | Sin and Punishment and Ocarina of Time | Doesn’t work, stuck at Wii classic controller screen |
| Aerofighter’s Assault | PAL | Sin and Punishment | Works Perfectly |
| AeroGauge | NTSC | Sin and Punishment | Works seemingly perfectly, but no saving |
| Aidyn Chronicles: The First Mage (U) | PAL | Sin and Punishment | Doesn’t work, stuck at Wii classic controller screen |
| Airboarder 64 | PAL | Sin and Punishment | Failed |
| All Star Baseball 99′ | NTSC | Pokémon League | Doesn’t Work |
| All Star Tennis 99 | NTSC | Pokémon League | Freezes after Ubisoft 2nd Screen with Company Name |
| Animal Forest (Animal Crossing) | NTSC | Pokémon Snap | Freezes after “Press Start”. Sound and image is perfect. |
| Armorines: Project S.W.A.R.M. | NTSC | Pokémon League | Doesn’t Work |
| Army Men: Sarges Heroes | NTSC | Pokémon League | Doesn’t Work |
| Army Men: Air Combat | NTSC | Pokémon League | Doesn’t Work |
| Asteroids 64 | NTSC | Pokémon League | Doesn’t Work |
| Automobili Lamborginni | NTSC | Pokémon League | Doesn’t Work |
| Bangai-o | PAL | Sin and Punishment, Pokemon Snap and Zelda OoT | Failed |
| Banjo Kazooie | NTSC | Pokemon Snap | Failed |
| Banjo Kazooie | PAL | Sin and Punishment and F-Zero X | Doesn’t work, freezes at Wii classic controller screen |
| Bass Masters 2000 | NTSC | Pokémon League | Doesn’t Work |
| Batman Beyond Return | NTSC | Pokémon League | Doesn’t Work |
| BattleTanx | NTSC | Pokémon League | Doesn’t Work |
| Beetle Adventure Racing! | NTSC | Sin and Punishment | Glitchy Audio. Freezes when trying to start a race. |
| Big Mountain 2000 | NTSC | Pokémon League | Doesn’t Work |
| BioFreaks | NTSC | Pokémon League | Freezes at Controller Pak Not Found |
| Blades of Steel 99 | NTSC | Pokémon League | Seems to work Great! |
| Blast Corps. | NTSC | Pokemon Snap, Sin and Punishment, Cruisn USA, Pokemon League | Fails after the Rare logo appears |
| Blues Brothers 2000 | NTSC | Pokémon League | Seems to work Great! |
| Body Harvest | PAL | Pokemon Snap | Failed |
| Bomberman 64 | NTSC | Sin & Punishment, Pokemon Snap, Paper Mario | Doesn’t work, freezes at Wii classic controller screen |
| Bomberman64 Second Attack! | NTSC | Pokemon Snap | Doesn’t work, freezes at Wii classic controller screen |
| Bomberman64 Second Attack! | PAL | Sin and Punishment | Works Perfectly |
| Bomberman Hero. | NTSC | Pokemon Snap | Works, doesn’t save |
| Bottom of the Ninth | NTSC | Pokemon League | Works Perfectly |
| Buck Bumble | PAL | Sin and Punishment | Failed |
| Carmegeddon 64. | NTSC | Pokemon Snap | Doesn’t work, stuck at Wii classic controller screen |
| Castlevania: Legacy of Darkness | NTSC | Sin and Punishment | Failed. |
| Clayfighter 63 1/3. | NTSC | Pokemon Snap | Doesn’t work, stuck at Wii classic controller screen |
| Clayfighter 63 1/3. | PAL | Sin and Punishment | Doesn’t work, freezes at Wii classic controller screen |
| Command and Conquer | PAL | Sin and Punishment | Failed |
| Dark Rift(U) | NTSC | Sin and Punishment | Somewhat playable, runs black screen with obfuscated sound until the “push start screen” then no menu, and after a match loads there are no character models. –You can still play the game, although not really fun w/o characters– |
| Derby Stallion 64 (J) | PAL | Sin and Punishment | Doesn’t work, stuck at Wii classic controller screen |
| Destruction Derby 64 | NTSC | Sin and Punishment | Works fine until “Yes” at no controller pack screen; freezes. |
| Diddy Kong Racing | NTSC | Kirby 64 Crystal Shards, Cruisn USA | BAD graphical glitches with 3d elements. Freezes after “Choose character”. |
| Diddy Kong Racing | PAL | Pokémon Snap | BAD graphical glitches. Freezes after “Choose character”. |
| Donkey Kong 64 | NTSC | Sin and Punishment | Freezes at Classic Controller screen |
| Donkey Kong 64 | PAL | Sin and Punishment, Mario 64, Zelda ocarina of time, Paper Mario 64 | Freezes at Classic Controller screen |
| Doom 64 | NTSC | Sin and Punishment | Failed |
| Dual Heroes | NTSC | Pokemon Snap | Doesn’t work, stuck at Wii classic controller screen |
| Duke Nukem 64 | NTSC | Sin and Punishment, Cruisn USA | Playable but you can see objects through walls. |
| Duke Nukem: Zero Hour | NTSC | Sin and Punishment | Failed |
| Earthworm Jim 3D | PAL | Sin and Punishment | Doesn’t work, freezes at Wii classic controller screen |
| Excitebike 64 | PAL | Sin and Punishment | Failed |
| Extreme G 1 | PAL | Mario Kart | Bugs graphicals |
| Extreme G 2 | PAL | Mario Kart | Bugs graphicals |
| Fighting Force | PAL | Sin and Punishment | Doesn’t work, stuck at Wii classic controller screen |
| Fisherman: Bass Hunters | NTSC | ZELDA 64 | PLAYABLE – gets in game, some corrupt graphics, and it complains of a EEPROM error, no save. |
| Gauntlet Legends | NTSC | Sin and Punishment | Failed, freezes at classic controller screen |
| Gex 64: Enter the Gecko | NTSC | Zelda OoT, Sin and Punishment | Failed, freezes at classic controller screen |
| Goemon’s Great Adventure | NTSC | Pokemon Snap | Failed – froze on character select |
| Goldeneye | NTSC | Mario Kart 64 | Freezes at the need classic controller screen. |
| Goldeneye | PAL | Lylat Wars, Zelda OoT | Failed, freezes at “Classic Controller” screen. |
| Goldeneye | NTSC | F-Zero X | Failed, freezes at “Classic Controller” screen. |
| Goldeneye | NTSC | Sin and Punishment | Failed, freezes at “Classic Controller” screen. |
| Harvest Moon 64 | NTSC | Sin and Punishment, Pokemon Snap, Yoshi Story | Doesn’t work, freezes at “Classic Controller” Screen. |
| Hexen | NTSC | Sin and Punishment | Crash after title screen. |
| Hey, you, Pikachu! | NTSC | Pokémon Snap | Works with graphical glitches. Requires microphone. |
| Hot wheels turbo racing | PAL | Pokémon Snap, Sin and Punishment, Zelda ocarina of time, Yoshi’s story | Doesn’t work, freezes at “Classic Controller” Screen. |
| Hydro thunder | PAL | Sin and Punishment | Failed after “no controller pak” screen |
| Hydro thunder | NTSC | Ocarina of Time | Failed after “no controller pak” screen |
| International Track and Field 2000 | NTSC | Sin and Punishment | Failed |
| Jeopardy | PAL | Pokemon Snap | Failed |
| Jet Force Gemini | NTSC | Sin and Punishment | Failed |
| Killer Instinct Gold | NTSC | sin and punishment region free patched (with freethewads application) | Boots for a split second before SOUND WORKED then froze… |
| Killer Instinct Gold | NTSC | Mario Kart 64 | Boots for a split second before freezing |
| Killer Instinct Gold | NTSC | Pokemon Snap | Failed |
| Lego Racers | PAL | Sin and Punishment | Failed |
| Lode Runner 3-D (U) | PAL | Sin and Punishment | Doesn’t work, stuck at Wii classic controller screen |
| Mace: The dark ages | PAL | Pokemon Snap | Works fine, black line down the middle of the main menu screen but that’s it. |
| Majora’s Mask | NTSC | Sin and Punishment and Ocarina of Time | Gets to a black screen (although not the “expansion pack not present” screen, interestingly) |
| Mario Kart 64 | NTSC | Cruisn USA | Working, no controller pak detected (Cruisn vc supports, was a test) |
| Mario Golf | PAL | Sin and Punishment and Ocarina of Time | Failed |
| Mario Party | NTSC | Sin and Punishment | Runs too fast, flickering character models, various other graphical glitches, and freezes after selecting settings for game. |
| Mario Party 2 | NTSC | Sin and Punishment | Failed |
| Mario Tennis | NTSC | Sin and Punishment | Failed |
| Mario Tennis | PAL | F-Zero X, Sin and Punishment, Paper Mario, Pokémon Snap, Yoshi’s Story & Zelda OoT | Doesn’t work, stuck at Wii classic controller screen |
| Megaman 64 | PAL | Sin and Punishment and Zelda OOT | Failed |
| Micro Machine Turbo | PAL | Sin and Punishment and Mario kart64 | Failed |
| Milo’s Astro Lanes | NTSC | ZELDA OOT | Very Playable. No saving (due to lack of memory card support) |
| Mission Impossible | PAL | Pokémon Snap, Zelda OoT | Failed at Classic Controller screen. |
| Mischief Makers | NTSC & PAL | Legend of Zelda: Ocarina of Time, Sin & Punishment, Pokemon Snap, Starfox 64, Waverace 64, Yoshi’s Sory, Paper Mario, Cruis’n USA, Pokemon Puzzle League | Intro and demo work fine, but it freezes after you press start on the title screen. Doesn’t load for Paper Mario. |
| Monopoly | NSTC | Sin and Punishment | Failed |
| Mortal Kombat Mythologies: Sub-Zero | NSTC | Sin and Punishment | Failed |
| Mystical Ninja Starring Goemon | NTSC | Sin and Punishment and Zelda Ocarina of Time | Froze at Classic Controller Screen |
| Neon Genesis Evangelion (J) | NTSC | Sin and Punishment | Failed |
| NFL Blitz 2001 | NSTC | Sin and Punishment | Failed |
| Paperboy | PAL | Sin and Punishment | Fails on menu screen |
| Perfect Dark | PAL | Paper Mario 64 | Failed |
| Perfect Dark | PAL | Sin and Punishment, Starfox 64, Super Mari 64 | Doesn’t work, stuck at Wii classic controller screen |
| Pilot Wings 64 | PAL | Mario Kart | Bugs graphicals |
| Pilot Wings 64 | NTSC and RF | Sin and Punishment, Kirby 64 Crystal Shards | Working, minor graphic problems |
| Pokemon Puzzle League | NTSC | Pokemon Puzzle League (See Comments) | Crashes at Press Start Screen – VC release uses modified rom which jumps out of rom emulation to play bundled CRI videos and resumes rom emulation when CRI video ends. Actual Softdec codec used in original rom is NOT EMULATED and as such still causes emulator to crash after press start screen. |
| Pokemon Puzzle League | NTSC | Sin and Punishment, Zelda OoT | Crashes at Press Start Screen |
| Pokemon Stadium | PAL | Sin and Punishment, Pokémon Snap, Zelda OoT | Failed |
| Quake 64 | NTSC | Pokemon Snap | Failed |
| Quake II | NTSC | Pokemon Snap | Failed |
| Quest 64 | NTSC | Pokemon Snap | Everything but saving works |
| Rally Challenge 2000 | NTSC | Sin and Punishment | Very playable. Minor graphic glitches. Game freezes after completing a race. |
| Rampage World Tour | NTSC | Pokemon Snap | Working, but game freezes if you pause it in game |
| Rampage Universal Tour | PAL | Sin and Punishment | Failed |
| Road Rash | PAL | Sin and Punishment | Doesn’t work, freezes at Wii classic controller screen |
| Road Rash | PAL | Zelda OoT | Doesn’t work, freezes at Wii classic controller screen |
| Robot | NTSC | Pokemon Snap | Failed – froze on push start screen Space Station froze on opening credits |
| Rocket on Wheels | NTSC | Pokemon Snap | Failed |
| Rocket on Wheels | NTSC | ZELDA OOT | No sound. very few graphical glitches — playable. |
| Shadow Man 64 | PAL | Sin and Punishment | Failed |
| Sim city 2000 | PAL | Sin and Punishment | Failed |
| Space Station Silicon Valley | NTSC | Pokemon Snap | Failed |
| Snowboard Kids 2 | PAL | Sin and Punishment | Very glitchy, unplayable. |
| Snowboard Kids 2 | PAL | Pokemon Snap | Very glitchy, unplayable. |
| Snowboard Kids 2 | PAL | Zelda OoT | “THIS GAME IS NOT DESIGNED FOR USE ON THIS SYSTEM.” error message. |
| South Park | PAL | Pokemon Snap, Paper Mario, Zelda OoT | It freezes at the need classic controller screen. |
| Space Station Silicon Valley | NTSC | Pokemon Snap | Failed |
| Space Station Silicon Valley | PAL | Mario Kart 64 | Very playable. Minor graphic glitches. |
| Space Station Silicon Valley | PAL | Pokemon Snap, Mario 64 | Very glitchy, unplayable. |
| Star Wars Episode 1: Battle for Naboo | NTSC | Sin and Punishment | Failed |
| Star Wars: Shadow of the Empire | NSTC, PAL | Sin and Punishment, Pokemon Snap | Failed, Stuck at classic controller screen |
| Star Wars Episode I Pod Racer | NSTC | Sin and Punishment, Pokemon Snap | Failed, Stuck at classic controller screen |
| Star Wars: Rogue Squadron | NSTC | Sin and Punishment, Pokemon Snap | Failed, Black Screen after classic controller message. |
| Super Smash Bros. | NTSC & PAL | Sin and Punishment | Working. |
| Superman 64 | PAL | Sin and Punishment | Failed |
| Superman 64 | PAL | Pokemon Snap | Failed, overwrites Pokemon snap. |
| Superman 64 | PAL | Zelda OOT | Failed |
| Super Mario 64 (Extended, Edited with Toads Tool) | NTSC | Sin and Punishment, LoZ OoT | Hangs after Press Start screen (Gonna try other host wads) |
| Super Peach 64 (SM64 Hack) | PAL | Zelda OoT (T64 files removed. I think they interfere with the games…) | Works |
| Tetrisphere | NTSC | Sin and Punishment | Failed at Controller Screen with 1 sec of audio. |
| Tetrisphere | PAL | Mario Kart 64 | Failed at Controller Screen with 1 sec of audio. |
| Tony Hawk’s Skateboarding | PAL | Sin and Punishment | Fails at the start of a course, 3d Graphics and text are glitchy. |
| Tony Hawk’s Pro Skater 2 | PAL | Sin and Punishment | Fails during first video, text is glitchy |
| Tony Hawk’s Pro Skater 2 | PAL | Pokemon Snap | Fails during first video, text is glitchy |
| Top Gear Overdrive | NTSC | Sin and Punishment | Failed |
| Top Gear Rally | PAL | Starfox 64: Lylat Wars | Fails, freezes at Controller Pack screen. |
| Top Gear Rally | PAL | Wave Race 64 | Runs, but extremely bad artifacting and sound. |
| Top Gear Rally 2 | NTSC | Sin and Punishment | Failed |
| Turok: Dinosaur Hunter | NTSC | Mario Kart 64, Sin and Punishment | Freezes at the need classic controller screen. |
| Turok 2: Seeds of Evil | PAL & NTSC | Sin and Punishment | Failed |
| Turok 3: Shadow of Oblivion | NTSC | Sin and Punishment | Failed |
| V-Rally Edition 99 | NTSC | Sin and Punishment | Failed |
| Vigilante 8 | NTSC | Sin and Punishment, 1080 Snowboarding, Paper Mario 64, Wave Race 64, Mario Kart 64 | Failed, freezes on classic controller screen |
| Virtual Pool 64 | NTSC | Sin and Punishment | 15 secs of audio at Classic Controller screen; freezes. |
| War Gods | PAL | Sin and Punishment | Failed |
| Wheel of Fortune | PAL | Sin and Punishment | Failed, freezes on classic controller screen |
| Wipeout 64 | NTSC/PAL | Sin and Punishment, Pokemon Snap, Starfox 64 | Failed |
| World Driver Championship | NTSC | Sin and Punishment | Failed |
| Worms Armageddon | PAL | Pokémon Snap, Mario Kart | Crash at Controller Screen. |
| WWF – No Mercy | NTSC | Sin and Punishment and Ocarina of Time | Failed, freezes on classic controller screen |
| WWF – No Mercy | PAL | Sin and Punishment | Failed, freezes on classic controller screen |
| WCW VS NWO Revenge | PAL | Sin and Punishment | Failed, freezes on classic controller screen |
| Zelda – Ocarina of Time, Master Quest (U) | NTSC | Ocarina of Time | Boots, black screen after title. Note: Next try with Pokemon Snap. |
| Zelda – Ocarina of Time, Master Quest (E) | NTSC and PAL? | Ocarina of Time | Seems to be working perfectly. |
| Zelda – Ocarina of Time, Master Quest (U)(Ita trans) | PAL | Sin and Punishment | Seems to be working perfectly. |
| Zelda – Ocarina of Time, Master Quest (E) | NTSC | Sin and Punishment | Works, but has sound glitches. |
| Zelda – Ocarina of Time, Master Quest (U)(Spanish trans) | NTSC & PAL | Sin and Punishment | Freezes at classic controller screen. |
| Zelda – Ocarina of Time(v1.0) (U)[Spa trans 2.0] | NTSC & PAL | Ocarina of Time | Sound glitches, only seems to work with rom 1.2 USA (for NTSC channel) and 1.1 rom PAL (for PAL channel). |
| Zelda – Ocarina of Time (v1.0) (U)[Spa trans 2.0] | NTSC | Sin & Punishment | Seems to be working perfectly, no sound glitches. |
| Zelda – Ocarina of Time (U)(v1.0) | PAL | Sin and Punishment | Seems to be working perfectly. |
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