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This Blog I s About my personal experiance with the hobby of hacking video game consoles and being an active member in the homebrew video game scene…

Please note that none of the “upgrade” products listed in this site are endorsed by Nintendo, Sony and/or Microsoft. Reviews and the Network does not condone piracy. The primary functions of a “modchip” and/or “flashcart” are to allow you to play imported games and homebrew software that you legally own or simply just for experimenting with hardware. We in no way endorse piracy, and encourage all users to do the right thing and support the developers/manufacturers that support them. We do not take any responsibilities for any use outside of these parameters or where the use of such a device is illegal.

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Homebrew apps

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This page gives an overview of released homebrew apps. The Twilight Hack and the new Homebrew Channel are currently the only ways to run the apps on an unmodified console. Go to the peripheral info page for a list of what Peripherals the applications support.

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Note to developers

  • It is important to include a video auto detect routine and a way to return to the loader or restart. Go to the Developer Tips page for more information.
  • With the release of the Homebrew Channel please include an icon.png and meta.xml file for easy installation for end users.

Loaders

Title Version Description Creator DL Source
Homebrew Channel beta7 Installs the Wii Homebrew Channel onto the System Menu. Team Twiizers Download None
All-in-1 Emuloader 2008.04.20 This is just another basic Front SD elf/dol loader that looks for known Emulators Eke-eke tehskeen.com Available
Front SD ELF Loader 0.4 Loads .elf and .dol files from front SD slot. svpe Sdelfload-0.4.tgz [1]
Gecko Region Free 1.5b Loads an import game, like Datel’s FreeLoader Nuke Download No
geckoloader 0.0.3 .dol/.elf loader using the usbgecko adapter (useful for developers) dhewg geckoloader-0.0.3.tgz Available
MAG Loader 0.2 Another Front SD Elf loader, this one uses the reset button. MAG/PiratePila and AntonioND Download ?
TCP Loader 0.1 Loads .elf and .dol files over a TCP socket. svpe download here [2]
Wii Homebrew Launcher 0.5 Good Wii menu-style launcher for .elf files. Supports custom human-readable titles and pictures for each app. Hell Hibou /Wii_Homebrew_Launcher#Downloads Soon (possibly)

Emulators

Title Version Description Creator DL Source
AtaWii 1b Atari ST Emulator NoNameNo AtaWii-beta-1.tgz Available
FCE Ultra Wii 2008.04.27 NES Emulator Askot+others FCEU at TehSkeen Google Code (latest) Available
Genesis Plus 2008.06.1 Genesis / Megadrive Emulator Eke-eke dcemu.co.uk Available
Hugo-wii 2008.04.19 Turbo Grafix 16 / PC Engine Emulator Eke-eke tehskeen.com Available
RIN Wii 2008.04.10 Gameboy (Color) Emulator mirakichi Homepage Available
ScummVM Rev 32506 Emulator for ScummVM games dhewg download ?
SDL MAME 2008.05.9 Arcade Games Emulator Nuvalo Homepage Available
SMSPlus 2008.06.01 Sega Master System / Game Gear Emulator Eke-eke tehskeen.com Available
Snes9X Wii v0.1.1 SNES Emulator Askot+dsbomb Download List Available
Trojan Wii Trojan LCD Game Simulator Jon Conrad Blog Page No
Visual Boy Advance 1.7.2 Gameboy/Color/Advance Emulator emu_kidid VBA 1.7.2.zip Available
OpenMSX developing MSX emulator for Wii mth & Vampier NA ?

Games

Title Version Description Creator DL Source
Asteroids 2008.04.15 Asteroids (very primitive, but works) aksommerville Wiiasteroids-20080415.zip Included
Ballion 1.7 Destroy blocks with a ball. Wiimote or Gamecube controller can be used. New version with sound and better graphic. Mega Man ballion-wii.elf No
Chess 0.0.1 A simple port of a chess game, TSCP (with a minimal GUI). hanse chess-0.0.1.tar.gz Available
Duck Hunt Port of the NES duck shooting game Knight0fDragon DuckHunt.zip No
Jewel Quest ? A 3 match puzzle game similer to Bejewled mcartman Jewel Quest ?
Masteroids ? Multiplayer asteroids feesh masteroids.tar.bz2 ?
Minesweeper 2008.04.27 Minesweeper, clear the field while avoiding the mines. mangaman3000 Minesweeper.zip No
OpenTyrianWii v0.9 Port of Tyrian to Wii (vertical shooter) Nuvalo Release Thread No (OpenTyrian Source Available)
Quake 2008.06.02 Quake loader for Wii Eluan Forum Thread Download Available
Snake Snake, where you control the snake and eat apples. uschghost snake.rar Available
Tetris Tetris, where you rotate and move falling blocks to make lines DesktopMan tetris.elf Available
Touhou Fangame Beta 1 A Touhou Fangame (vertical shooter) SquidMan Here Soon
WiiPoker 0.1 Video Poker for the Wii Beardface Image:WiiPoker-0.1.tar.gz By Request

Media

Title Version Description Creator DL Source
MiniMP3 Player MP3 Player with Front SD Card(need MP3 directory) and Wiimote support nIxx MiniMP3 Player Soon
MP3 Player MP3 Player (requires SD gecko or similar) emu_kidid Wii Mode MP3 Player Mirror Soon
Wii MFE Port 1.1 MFE-Port for Wii-Linux nuvalo MFE for Wii source Available
Wii Miidia <not released> Media player for Wii dCiSo NA Soon

OS

Title Version Description Creator DL Source
PoC-Linux PoC 0.4 Wii Proof of Concept Linux mini-distro GC-Linux PoC v0.4 Download Available
Segher’s Wii-Linux ? Kernel patches for vanilla Linux kernel Segher Browse .git archive Available

Utilities

Title Version Description Creator DL Source
Duplicate Channel Remover 2 Removes duplicate news/weather channels Team Waninkoko Channel Remover (for PAL wiis) No
Gamecube Saver Copies Gamecube saves (*.GCI) to your Gamecube memory card from your SD card. dasda Gamecube Saver No
Mii Extractor 1 Extracts all the Mii’s from your Wii to a SD card. Waninkoko Mii ExtractorMirror ?
Mii Installer 1 Installs dumped miis from your sd card Waninkoko Mii Installer ?
Rebooter 1 Reboots the Wii back into regular mode. Helps if you are too lazy to go turn off the system by hand. SquidMan Rebooter Available
Save Extractor 2 Dumps saves from your Wii’s NAND to an SD card. Waninkoko Savegame Extractor ?
Savegame Installer 2 Installs dumped saves from your SD card. Waninkoko Savegame Installer ?
SD Explorer 0.8 SD card file manager miom SD Explorer partial source
Title Lister Lists version info for all titles stored on the Wii’s internal NAND flash bushing Title Lister Available
WAD Installer 2.1 Installs WAD files from the front SD slot. Allows installing several Wii homebrew channels and wii updates. Waninkoko WaninkokoMirror No
WAD Manager 1.0 Allows you to choose which WAD file(s) on the SD card to install/uninstall Waninkoko WaninkokoMirror Available
WAD Uninstaller 1.1 Fully uninstalls WADs that were installed using the WAD Installer. Waninkoko WaninkokoMirror No

Math

Title Version Description Creator DL Source
Mandelbrot Mandelbrot Set Generator Krupkat Mandelbrot-wii.zip Available
WPCP 1.1 Wii Pi Calculation Project MadCatMk2 All Files Available

Development

Title Version Description Creator DL Source
EasyIOS This app is for browsing the device tree, and trying out quick IOS commands w/out doing builds. Beardface EasyIOS Mirror Available
GRRLIB 1.6 GRRLIB For GX Rgb Renderer Library, some very very nice function for the noob coder Uschghost GRRLIB Available
wiifuse server Server for wiifuse to remotely mount the wii’s nand filesystem dhewg wiifuse server Available
PNGU 0.1c Collection of functions for handling .png files. frontier [3] Available
USB mass storage device tester Tests USB MSD reading and writing. svpe [4] Available
VFSlib 0.1a A simple library to read from different sources, like KDE’s KIO frontier frontier’s blog Available

Fakes/Jokes

Title Version Description Creator DL Source
Fake PS3 Emu 1 Trick your friends? just look at it… GizmoTheGreen MegaUpload It’s a bunch of print calls, write it yourself

Demos

Title Version Description Creator DL Source
ExistenzE 1.0 First Wii oldschool Demo.(using GRRLIB 1.6) NoNameNo ExistenzE.zip On Request
MTB An adult wiimote demo coded using GRRLIB NoNameNo MTB 2 No
MTP A child-friendly wiimote IR tracking demo coded using GRRLIB NoNameNo MTP MTP2 No
PCtoWii 1.1 PC/Wii Wi-Fi demo. OrangeRibena PCtoWii.tar Yes
RAM Editor 1 Simple/pointless RAM editor HyperHacker RAM Editor Yes
WiiMenu 1.0 Demo using Wiimote Kontakatilu v1.0 Yes
WiiMotionDemo 1.0 Demo to read Wiimote Accelerometers. Uses GRRLIB and Wiiuse unstable port. shdwcoder WiimoteDemo Yes
WiiPaint 1.0 Draw on Wii using a custom GRRLIB 2.0 Kontakatilu WiiPaintSample_1.0.zip Yes

Welcome to WiiHack!

This wiki is related to hacking and exploiting the Wii. Its purpose is to understand and discover the potential behind the Wii firmware and the related Virtual Console software.

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Virtual Console injectionsVirtual Console games released (JP, AU, EU, SK)Virtual Console Release Standards
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Hacker

From Wikipedia, the free encyclopedia

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Look up hacker in
Wiktionary, the free dictionary.

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Hacker may refer to:

[edit] Computing and technology

Similar meanings in other fields are:

[edit] Films, games and other publications

[edit] People named Hacker

[edit] Real

[edit] Fictional

[edit] Other definitions

Hacker may also refer to:

New York street sign, c. 1963

New York street sign, c. 1963

[edit] See also

Homebrew (video games)

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Screenshot of the Atari 2600 homebrew

Screenshot of the Atari 2600 homebrew “Four Play” (2006)

Homebrew is a term frequently applied to video games that are produced by consumers on proprietary game platforms; in other words, game platforms that are not typically user-programmable, or use proprietary hardware for storage. Sometimes games developed on official development kits, such as Net Yaroze or PS2 Linux, are included in the definition. Some of these typically go under more frequently used labels, such as freeware. The term doesn’t, however, include commercially sold games that are developed without the console manufacturer’s license. A popular type of homebrewed games is fangames.

In Japan, these games are usually called Dojin soft, which is the way of saying this software is not illegal depending on what the software does.

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[edit] Development

Homebrew games are typically developed to be used with emulators. There have been efforts to use actual console hardware; Atari 2600 homebrew developers can use various methods, for example, audio transfer via the SuperCharger module. Game Boy Advance homebrew developers have several ways to use flash memory cartridges (see Game Boy Advance flash cartridges).

The Atari 2600 and Nintendo Entertainment System are interesting because they both use the 6502 instruction set which is likely to be familiar to people who have programmed 8-bit computers, such as the Commodore 64.

Today, along with the Sega Dreamcast, Game Boy Advance, and the PlayStation Portable, the most frequently used platforms for homebrew development, represent a good part of the older generations of the consoles – the Atari 2600 and Nintendo Entertainment System.

A big factor is that the platforms (and portable platforms in general) are simple enough that a very small team, or a lone programmer, can make a decent enough game for them, therefore favoring homebrew projects which are usually undertaken by small teams or individuals.

All of the major sixth generation consoles enjoy some popularity with modders, but less so than earlier generations. Mostly this is because producing software for powerful platforms needs more resources, there aren’t very good emulators for these platforms yet, and the consoles themselves often employ rather complex systems to prevent unauthorized code. Homebrew developers often have to use “loopholes” to get their software to run.

[edit] Atari 2600

The Atari 2600, released in 1977, is a popular platform for homebrew projects. Games created for the Atari can be executed using either an emulator or copied directly to a blank cartridge making use of either a PROM or EPROM chip. This allows the construction of homebrew cartridges that will run on an original Atari 2600. Unlike later systems such as the Microsoft Xbox, the Atari does not require a modchip.

“Go Fish” (2005)

Although there is one high-level compiler available for the Atari 2600 (Batari Basic), most of the development on the platform is still done in 6502 assembly language. Homebrews written for the Atari 2600 in assembly language are typically considered programming challenges for expert-level computer scientists. Unlike later video game consoles, the Atari 2600 lacked video memory. Instead, the program runs simultaneously with the television screen and updates graphical registers a fraction of a second before the television draws each scanline.

For each scanline, the Atari 2600 can only draw two custom graphical objects (8 bits each), a “playfield” consisting of 20 bits, and three solid pixels called Missile 0, Missile 1, and the “ball”.[1] Timing is critical in this environment. If the program takes too long to update the registers, the television will update the screen before the graphics are properly initialized, resulting in glitches or video problems. In this respect, Atari 2600 programming could be considered a form of hard real-time computing.

[edit] Sega Master System and Genesis

Although on a much lesser scale, both the Sega Master System and Genesis/Mega Drive do enjoy some homebrew development, as there is no physical lockout mechanism (akin to Nintendo’s 10NES); thus, running homebrew software on that hardware is much easier. But the efforts in the homebrew-scene for Sega’s 16-Bit-machine have been growing recently, as there are now several full games in development to be released not only as a ROM image, but in physical form, such as Pier Solar or a port of the classic Teenage Queen.

Frog Feast for the Mega Drive and Good Deal GamesMighty Mighty Missile for the Mega CD are examples of released homebrew games for Sega consoles.

The Sega Saturn has a relatively small, yet very creative homebrew website in Denmark and is slowly increasing in popularity.

[edit] Sixth generation consoles

[edit] Sega Dreamcast

The Sega Dreamcast was a console that, while over shadowed by its later competitors, is particularly lauded for its homebrew development capabilities because it does not need any modchip to run them.

One example is Last Hope released by Red Spot Games in 2007, which was actually a port from a Neo-Geo homebrew game.

[edit] PlayStation 2

Early versions of the PlayStation 2 have a buffer overflow bug in the part of the BIOS that handles PS1 game compatibility; hackers figured out how to turn this into a loophole called the PS2 Independence Exploit, allowing the use of homebrew software. Another option for homebrew development is the use of a modchip. Or, developers can use a PS2 hard drive and HD Loader.

Sony also released an official homebrew-development kit that allows PlayStation 2 to run Linux. See the PS2 Linux article for more information.

[edit] Nintendo GameCube

The GameCube, when it comes to homebrew, has historically enjoyed little success because it uses quite obscure hardware. False rumors claimed that the GameCube used non-standard DVD-media that was incompatible with consumer DVD burners, or stated that GameCube discs spun backwards, claiming that the discs were written from the outside in.

In fact, the only barrier to burning GameCube discs with a consumer DVD burner is the Burst Cutting Area, a “barcode” in the innermost ring of the disc, an area inaccessible to most burners and writeable only by very expensive disc pressing machines. For a long time the only way to run homebrew software on GameCube was through a patching-system exploit of Phantasy Star Online Episode I & II, requiring users to find the game and a Broadband Adapter. Both of these are difficult to find because a disc has been released (under the name Phantasy Star Online Episode I & II Plus) and thus the original PSO is rarely sold, and because the Broadband Adapter is not often carried in stores due to the Gamecube’s very limited selection of online games.

Currently the most common method is to use a special loader software, often using a modchip, and homebrew software can be loaded from DVD-R, SD card (with an SD Gekko adapter), or over Ethernet. As the GameCube’s case does not fit a full-size DVD-R, third party replacement cases are available. Most of GameCube homebrew software is developed to emulate other videogame systems such as NES, SNES, Master System, Genesis, Turbografx-16, Game Gear, GameBoy, GB Color, GBA, Neo Geo Pocket, Neo Geo CD, MAME, N64,…

Recently a full-fledged IDE has taken form to aid homebrewers. http://sourceforge.net/projects/gceclipse/

[edit] Microsoft Xbox

The Xbox console uses several measures, including cryptographically signed code to obfuscated firmware. The primary method of executing homebrew code required installing a mod chip which could be flashed with a modified Microsoft BIOS. This BIOS allowed the system to boot unsigned executables (XBEs) and control several hardware variables, such as region coding and video mode. With the leak of Microsoft’s official development kit (XDK) homebrew coders were able to write replacement Xbox GUIs (known as dashboards), games and applications for the Xbox.

A softmod which uses a commercial game such as 007: Agent Under Fire, Mech Assault or Splinter Cell to load up homebrew software has been discovered. This method utilizes modified font and sound files to cause the Xbox to intentionally crash and load one of the homebrew dashboards. Once in this condition, the Xbox was now able execute homebrew games and applications.

Because the Xbox uses standard PC libraries, writing homebrew games is extremely easy, as the vast majority of commands available for a PC programmer are available to an Xbox homebrew programmer. This ease of coding is the same reason that commercial developers loved the Xbox.

One of the more common type of homebrew games for the Xbox are ports of PC games whose source has been publicly released or leaked. Many classic PC games have been released for Xbox, but most are created with the XDK which limits their availability. The only places to find these ports are through IRC or peer-to-peer browsers.

The Xbox system is also very adept at running emulators which have been ported from PC. The Xbox is able to emulate systems up to the previous generation, including the Nintendo 64 and the PlayStation. For this reason, many different emulators have been created for the Xbox, and some of them have even more development support than their PC counterparts.

Recently, progress has been made in the creation of a legal development kit for the Xbox, known as OpenXDK. The OpenXDK is intended to allow coders to create new applications and games, as well as port existing source codes, without using illegally obtained Microsoft software. The games and applications created under the OpenXDK can be legally hosted on the net, and downloaded by users.

Even after the release of the Xbox 360, the Xbox homebrew scene remains extremely active, with new game ports, emulators, and applications coming out weekly. Microsoft is currently encouraging Xbox 360 homebrewed content with XNA, though at a charge of $99 per year.

[edit] Seventh generation consoles

[edit] PlayStation Portable (PSP)

[edit] Nintendo DS

Main article: Nintendo DS homebrew

[edit] Xbox 360

Microsoft has released a free Software Development Kit (SDK) to would-be homebrew programmers. This SDK, called XNA Game Studio Express, is a free version of the SDK available to professional development companies. Microsoft has announced that the games written with XNA Studio Express will be made available — for no cost — to all Xbox 360 owners, an announcement is due in Q3 2007. This will allow creators of homebrew content access to their target audience of Xbox 360 owners. It is believed that a new “XNA Community” blade will appear in the console’s Dashboard, similar to the Xbox Live Arcade.

On March 20, 2007 it was announced that a hack using the previously discovered Hypervisor Vulnerabilty in the Xbox 360 kernel versions 4532 and 4548 had been developed to allow users to run XeLL, a Linux bootloader. The initial hack was beyond the average user and required an Xbox serial cable to be installed and a flashed DVD Drive firmware. Felix Domke, the programmer behind XeLL has since announced a live bootable Linux CD suitable for novice users, with the capabilities to be installed to the SATA hard drive of the Xbox 360. Despite the availability of such a distribution, the Xbox 360 still isn’t considered a popular platform for homebrew development, given the dependence of the exploit on the DVD-ROM being able to load a burnt DVD game, a modified version of the game King Kong, and two older kernel revisions of the console itself.

A group independent of Microsoft is working on the means to run homebrew code, as part of the Free60 project.

[edit] PlayStation 3

The Playstation 3 has been designed to run other operating systems from day one. Very soon after launch, the first users managed to install Fedora Core 5 onto the Playstation 3 via the ‘Install Other OS’ option in the PS3’s XMB (Cross Media Bar), which also allows configuring the PS3 to boot into the other OS installed by default.

So far, several Linux flavors have been successfully installed to the PS3, such as Fedora Core 5, Fedora Core 6, Gentoo and Yellow Dog Linux (YDL). The latter comes installed with the Cell SDK by default, allowing programmers a low cost entry into Cell programming. See also: Linux for PlayStation 3

At this point graphics support is limited to framebuffer access only (no access to the PS3’s graphics chip RSX yet). Since NVIDIA has a good track record when it comes to releasing Linux drivers for its products, there is some hope that Linux on PS3 will be able to support the RSX graphics card eventually. In the meantime however, they will have to make do with framebuffer access and software-only implementations of OpenGL, such as Mesa 3D. A port of Lua Player, which will implement Mesa 3D, is already underway.

Homebrew developers do have access to the revolutionary Cell microprocessor, including 6 of its 7 active Synergistic Processing Elements (SPEs). The Game OS resides under a hypervisor and prevents users to take full control of the PS3’s hardware. This is a robust security measure which has helped Sony feel secure enough to allow users to install other operating systems to the PS3.

The Sixaxis controller has also been exposed to Linux, but as of yet no driver seems to have been successfully created that exposes its tilt sensor and accelerometer functionality.

[edit] Nintendo Wii

Main article: Wii homebrew

[edit] GP2X

The GP2X by Gamepark Holdings is fully dedicated to running homebrew software.

[edit] Gizmondo

The Gizmondo was cracked early 2006. Because Tiger Telematics, the creator of Gizmondo, is bankrupt, a small but loyal fan base provided a fair amount of homebrew applications and emulators.

[edit] NUON

The Nuon was a game chip built into several DVD players. The company who made the system called VM Labs released a homebrew SDK just before they went bankrupt. The graphical capabilities are on par with the PlayStation. The homebrew SDK & homebrew apps written in Nuon can be downloaded from http://www.nuon-dome.com/download.html. Homebrew Nuon apps can only be played on Samsung DVD-N50x and RCA Nuon DVD players.

[edit] References

[edit] External links

Virtual Console injections

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[edit] Introduction

Here we list all the current projects of ROM injection. It is also listed if the ROM is working or not, glitches it may have along with other information about the injected VC channel.

[edit] NES – Nintendo Entertainment System

Injected ROM Region Virtual Console ROM Notes
Tecmo Super Bowl NTSC Super Mario Bros. 3 Working, but SRAM (Saving) is not. However, there are conflicting reports on the state of saving working.
Kung Fu NTSC Super Mario Bros. 3 Working
Bionic Commando NTSC Super Mario Bros. 3 Working, Some Glitch
Double Dragon II NTSC Super Mario Bros. 3 Working, Some Glitch
Double Dragon III NTSC Super Mario Bros. 3 Working, Some Glitch
Othello NTSC Super Mario Bros. 3 Working
Gun Smoke NTSC Super Mario Bros. 3 Working
Earth Bound Zero NTSC Kirby’s Adventure Working

[edit] SNES – Super Nintendo Entertainment System

Injected ROM Region Virtual Console ROM Notes
Aero Fighter NTSC Donkey Kong Country 2 Working
Aladdin NTSC Donkey Kong Country 2 Working
Asterix PAL Donkey Kong Country 2 Not Working
Bahamut Lagoon NTSC Donkey Kong Country 2 Hangs after naming your dragons and starting your first mission
Bahamut Lagoon NTSC Super Metroid Both 24megabit. No intro music. Crashes before first mission.
Batman Returns NTSC Donkey Kong Country 2 Working
Blackthorne PAL Donkey Kong Country 2 Working
Chrono Trigger NTSC Donkey Kong Country 2 Working
Castlevania Vampire’s Kiss PAL Donkey Kong Country 2 Working
Chrono Trigger PAL Donkey Kong Country 2 Working
Demon’s Crest PAL Donkey Kong Country 2 Working
Dragon: The Bruce Lee Story NTSC Donkey Kong Country 2 Working
EarthBound NTSC Donkey Kong Country 2 Working
Equinox NTSC Final Fight Working
EVO – Search for Eden NTSC Donkey Kong Country 2 Working
Final Fantasy II NTSC Final Fight Working
Final Fantasy III NTSC Donkey Kong Country 2 Working
Final Fight NTSC Donkey Kong Country 2 Working
Final Fight II NTSC Donkey Kong Country 2 Working
Final Fight III NTSC Donkey Kong Country 2 Working
Final Fight Guy NTSC Donkey Kong Country 2 Working
Front Mission Gun Hazzard (Translated) NTSC Donkey Kong Country 2 Working
Gundam Wing: Endless Duel PAL Donkey Kong Country 2 Original version works fine, English patched version black screen’s after Classic Controller message.
Hyper V-Ball NTSC Donkey Kong Country 2 Working
Judge Dredd NTSC Donkey Kong Country 2 Working
Killer Instinct PAL Donkey Kong Country 2 Working
Kirby’s Dream Course NTSC Donkey Kong Country 2 Working
Kirby’s Dream Land 3 NTSC Donkey Kong Country 2 Freezes after the classic controller screen.
Kirby Super Star NTSC Donkey Kong Country 2 Freezes after the classic controller screen.
Mario Paint NTSC Donkey Kong Country 2 Black screen after classic controller screen. Home button still works.
Megaman & Bass (Rockman & Forte English Patch) NTSC Donkey Kong Country 2 Working
Megaman Soccer NTSC Donkey Kong Country 2 Working
Megaman X NTSC Donkey Kong Country 2 Working
Megaman X2 NTSC Donkey Kong Country 2 Failed (Probably due to X2 and X3 having C4 chipset)
Megaman X3 NTSC Donkey Kong Country 2 Failed (Probably due to X2 and X3 having C4 chipset)
Metal Warriors NTSC Donkey Kong Country 2 Working
Mortal Kombat II PAL Donkey Kong Country 2 Hangs up after first screen with yellow scripture
Ninja Gaiden Trilogy NTSC Donkey Kong Country 2 Working
Pilotwings NTSC Donkey Kong Country 2 Working
Rival Turf NTSC Donkey Kong Country 2 Working
Secret of Mana NTSC Donkey Kong Country 2 Working
Seiken Densetsu 3 NTSC Donkey Kong Country 2 Failed – Black Screen After Title Screen
Shin Megami Tensei (with English patch) PAL Donkey Kong Country 2 Errors – Starts fine, but when the first bit of text appears during the start of the game, the graphics corrupt and disappear, and the text becomes garbled. Crashes during this stage after telling the player to “Exit and fuse two demons”
Shin Megami Tensei II (with English patch) PAL Donkey Kong Country 2 Failed – Black Screen After Classic Controller Screen
Super Punch Out! NTSC Donkey Kong Country 2 Working
Super Mario All-Stars PAL Donkey Kong Country 2 Working
Super Mario RPG NTSC Donkey Kong Country 2 Failed (due to SMRPG having the SA-1 chipset)
Super Mario Kart NTSC Super Mario Picross (Pal) Working
Super Mario World 2 – Yoshi’s island. PAL F-Zero, Donkey Kong Country 2, Kirby’s Adventure, Breath of fire II, Super Metroid,Super probotector – aliens rebels, Street fighter II, Super Mario World, Mario the lost levels, Harvest Moon Doesn’t work, stuck at Wii classic controller screen
Super Metroid Redesign (SM Hack) NTSC Donkey Kong Country 2 Working, minor slowdown in certain areas (Norfair). Requires DCK2 because of current ROM injection size limitation.
Super R-Type NTSC Donkey Kong Country 2 Working
Teenage Mutant Ninja Turtles: Turtles in Time NTSC Donkey Kong Country 2 Working
Terranigma PAL Donkey Kong Country 2 Working, No Sound, Freezes Randomly
Tetris Attack NTSC Donkey Kong Country 2 Working
Top Gear II NTSC Donkey Kong Country 2 Working
Treasure Hunter G NTSC Donkey Kong Country 2 Working Proper Speed And Saving (English Beta 2 Patch)
Treasure Of The Rudras (Rudra No Hihou J) NTSC Donkey Kong Country 2 Failed
Treasure Of The Rudras (Rudra No Hihou J) NTSC Donkey Kong Country Working Perfectly
Ultimate Mortal Kombat 3 NTSC Donkey Kong Country 2 Working
X-Men : Mutant Apocolypse NTSC Donkey Kong Country 2 Working
Zelda : a Link to the Past BR NTSC Zelda : a Link to the Past Working

[edit] N64 – Nintendo 64

Injected ROM Region Virtual Console ROM Notes
007: The World is Not Enough (U) PAL Sin and Punishment and Ocarina of Time Doesn’t work, stuck at Wii classic controller screen
Aerofighter’s Assault PAL Sin and Punishment Works Perfectly
AeroGauge NTSC Sin and Punishment Works seemingly perfectly, but no saving
Aidyn Chronicles: The First Mage (U) PAL Sin and Punishment Doesn’t work, stuck at Wii classic controller screen
Airboarder 64 PAL Sin and Punishment Failed
All Star Baseball 99′ NTSC Pokémon League Doesn’t Work
All Star Tennis 99 NTSC Pokémon League Freezes after Ubisoft 2nd Screen with Company Name
Animal Forest (Animal Crossing) NTSC Pokémon Snap Freezes after “Press Start”. Sound and image is perfect.
Armorines: Project S.W.A.R.M. NTSC Pokémon League Doesn’t Work
Army Men: Sarges Heroes NTSC Pokémon League Doesn’t Work
Army Men: Air Combat NTSC Pokémon League Doesn’t Work
Asteroids 64 NTSC Pokémon League Doesn’t Work
Automobili Lamborginni NTSC Pokémon League Doesn’t Work
Bangai-o PAL Sin and Punishment, Pokemon Snap and Zelda OoT Failed
Banjo Kazooie NTSC Pokemon Snap Failed
Banjo Kazooie PAL Sin and Punishment and F-Zero X Doesn’t work, freezes at Wii classic controller screen
Bass Masters 2000 NTSC Pokémon League Doesn’t Work
Batman Beyond Return NTSC Pokémon League Doesn’t Work
BattleTanx NTSC Pokémon League Doesn’t Work
Beetle Adventure Racing! NTSC Sin and Punishment Glitchy Audio. Freezes when trying to start a race.
Big Mountain 2000 NTSC Pokémon League Doesn’t Work
BioFreaks NTSC Pokémon League Freezes at Controller Pak Not Found
Blades of Steel 99 NTSC Pokémon League Seems to work Great!
Blast Corps. NTSC Pokemon Snap, Sin and Punishment, Cruisn USA, Pokemon League Fails after the Rare logo appears
Blues Brothers 2000 NTSC Pokémon League Seems to work Great!
Body Harvest PAL Pokemon Snap Failed
Bomberman 64 NTSC Sin & Punishment, Pokemon Snap, Paper Mario Doesn’t work, freezes at Wii classic controller screen
Bomberman64 Second Attack! NTSC Pokemon Snap Doesn’t work, freezes at Wii classic controller screen
Bomberman64 Second Attack! PAL Sin and Punishment Works Perfectly
Bomberman Hero. NTSC Pokemon Snap Works, doesn’t save
Bottom of the Ninth NTSC Pokemon League Works Perfectly
Buck Bumble PAL Sin and Punishment Failed
Carmegeddon 64. NTSC Pokemon Snap Doesn’t work, stuck at Wii classic controller screen
Castlevania: Legacy of Darkness NTSC Sin and Punishment Failed.
Clayfighter 63 1/3. NTSC Pokemon Snap Doesn’t work, stuck at Wii classic controller screen
Clayfighter 63 1/3. PAL Sin and Punishment Doesn’t work, freezes at Wii classic controller screen
Command and Conquer PAL Sin and Punishment Failed
Dark Rift(U) NTSC Sin and Punishment Somewhat playable, runs black screen with obfuscated sound until the “push start screen” then no menu, and after a match loads there are no character models. –You can still play the game, although not really fun w/o characters–
Derby Stallion 64 (J) PAL Sin and Punishment Doesn’t work, stuck at Wii classic controller screen
Destruction Derby 64 NTSC Sin and Punishment Works fine until “Yes” at no controller pack screen; freezes.
Diddy Kong Racing NTSC Kirby 64 Crystal Shards, Cruisn USA BAD graphical glitches with 3d elements. Freezes after “Choose character”.
Diddy Kong Racing PAL Pokémon Snap BAD graphical glitches. Freezes after “Choose character”.
Donkey Kong 64 NTSC Sin and Punishment Freezes at Classic Controller screen
Donkey Kong 64 PAL Sin and Punishment, Mario 64, Zelda ocarina of time, Paper Mario 64 Freezes at Classic Controller screen
Doom 64 NTSC Sin and Punishment Failed
Dual Heroes NTSC Pokemon Snap Doesn’t work, stuck at Wii classic controller screen
Duke Nukem 64 NTSC Sin and Punishment, Cruisn USA Playable but you can see objects through walls.
Duke Nukem: Zero Hour NTSC Sin and Punishment Failed
Earthworm Jim 3D PAL Sin and Punishment Doesn’t work, freezes at Wii classic controller screen
Excitebike 64 PAL Sin and Punishment Failed
Extreme G 1 PAL Mario Kart Bugs graphicals
Extreme G 2 PAL Mario Kart Bugs graphicals
Fighting Force PAL Sin and Punishment Doesn’t work, stuck at Wii classic controller screen
Fisherman: Bass Hunters NTSC ZELDA 64 PLAYABLE – gets in game, some corrupt graphics, and it complains of a EEPROM error, no save.
Gauntlet Legends NTSC Sin and Punishment Failed, freezes at classic controller screen
Gex 64: Enter the Gecko NTSC Zelda OoT, Sin and Punishment Failed, freezes at classic controller screen
Goemon’s Great Adventure NTSC Pokemon Snap Failed – froze on character select
Goldeneye NTSC Mario Kart 64 Freezes at the need classic controller screen.
Goldeneye PAL Lylat Wars, Zelda OoT Failed, freezes at “Classic Controller” screen.
Goldeneye NTSC F-Zero X Failed, freezes at “Classic Controller” screen.
Goldeneye NTSC Sin and Punishment Failed, freezes at “Classic Controller” screen.
Harvest Moon 64 NTSC Sin and Punishment, Pokemon Snap, Yoshi Story Doesn’t work, freezes at “Classic Controller” Screen.
Hexen NTSC Sin and Punishment Crash after title screen.
Hey, you, Pikachu! NTSC Pokémon Snap Works with graphical glitches. Requires microphone.
Hot wheels turbo racing PAL Pokémon Snap, Sin and Punishment, Zelda ocarina of time, Yoshi’s story Doesn’t work, freezes at “Classic Controller” Screen.
Hydro thunder PAL Sin and Punishment Failed after “no controller pak” screen
Hydro thunder NTSC Ocarina of Time Failed after “no controller pak” screen
International Track and Field 2000 NTSC Sin and Punishment Failed
Jeopardy PAL Pokemon Snap Failed
Jet Force Gemini NTSC Sin and Punishment Failed
Killer Instinct Gold NTSC sin and punishment region free patched (with freethewads application) Boots for a split second before SOUND WORKED then froze…
Killer Instinct Gold NTSC Mario Kart 64 Boots for a split second before freezing
Killer Instinct Gold NTSC Pokemon Snap Failed
Lego Racers PAL Sin and Punishment Failed
Lode Runner 3-D (U) PAL Sin and Punishment Doesn’t work, stuck at Wii classic controller screen
Mace: The dark ages PAL Pokemon Snap Works fine, black line down the middle of the main menu screen but that’s it.
Majora’s Mask NTSC Sin and Punishment and Ocarina of Time Gets to a black screen (although not the “expansion pack not present” screen, interestingly)
Mario Kart 64 NTSC Cruisn USA Working, no controller pak detected (Cruisn vc supports, was a test)
Mario Golf PAL Sin and Punishment and Ocarina of Time Failed
Mario Party NTSC Sin and Punishment Runs too fast, flickering character models, various other graphical glitches, and freezes after selecting settings for game.
Mario Party 2 NTSC Sin and Punishment Failed
Mario Tennis NTSC Sin and Punishment Failed
Mario Tennis PAL F-Zero X, Sin and Punishment, Paper Mario, Pokémon Snap, Yoshi’s Story & Zelda OoT Doesn’t work, stuck at Wii classic controller screen
Megaman 64 PAL Sin and Punishment and Zelda OOT Failed
Micro Machine Turbo PAL Sin and Punishment and Mario kart64 Failed
Milo’s Astro Lanes NTSC ZELDA OOT Very Playable. No saving (due to lack of memory card support)
Mission Impossible PAL Pokémon Snap, Zelda OoT Failed at Classic Controller screen.
Mischief Makers NTSC & PAL Legend of Zelda: Ocarina of Time, Sin & Punishment, Pokemon Snap, Starfox 64, Waverace 64, Yoshi’s Sory, Paper Mario, Cruis’n USA, Pokemon Puzzle League Intro and demo work fine, but it freezes after you press start on the title screen. Doesn’t load for Paper Mario.
Monopoly NSTC Sin and Punishment Failed
Mortal Kombat Mythologies: Sub-Zero NSTC Sin and Punishment Failed
Mystical Ninja Starring Goemon NTSC Sin and Punishment and Zelda Ocarina of Time Froze at Classic Controller Screen
Neon Genesis Evangelion (J) NTSC Sin and Punishment Failed
NFL Blitz 2001 NSTC Sin and Punishment Failed
Paperboy PAL Sin and Punishment Fails on menu screen
Perfect Dark PAL Paper Mario 64 Failed
Perfect Dark PAL Sin and Punishment, Starfox 64, Super Mari 64 Doesn’t work, stuck at Wii classic controller screen
Pilot Wings 64 PAL Mario Kart Bugs graphicals
Pilot Wings 64 NTSC and RF Sin and Punishment, Kirby 64 Crystal Shards Working, minor graphic problems
Pokemon Puzzle League NTSC Pokemon Puzzle League (See Comments) Crashes at Press Start Screen – VC release uses modified rom which jumps out of rom emulation to play bundled CRI videos and resumes rom emulation when CRI video ends. Actual Softdec codec used in original rom is NOT EMULATED and as such still causes emulator to crash after press start screen.
Pokemon Puzzle League NTSC Sin and Punishment, Zelda OoT Crashes at Press Start Screen
Pokemon Stadium PAL Sin and Punishment, Pokémon Snap, Zelda OoT Failed
Quake 64 NTSC Pokemon Snap Failed
Quake II NTSC Pokemon Snap Failed
Quest 64 NTSC Pokemon Snap Everything but saving works
Rally Challenge 2000 NTSC Sin and Punishment Very playable. Minor graphic glitches. Game freezes after completing a race.
Rampage World Tour NTSC Pokemon Snap Working, but game freezes if you pause it in game
Rampage Universal Tour PAL Sin and Punishment Failed
Road Rash PAL Sin and Punishment Doesn’t work, freezes at Wii classic controller screen
Road Rash PAL Zelda OoT Doesn’t work, freezes at Wii classic controller screen
Robot NTSC Pokemon Snap Failed – froze on push start screen Space Station froze on opening credits
Rocket on Wheels NTSC Pokemon Snap Failed
Rocket on Wheels NTSC ZELDA OOT No sound. very few graphical glitches — playable.
Shadow Man 64 PAL Sin and Punishment Failed
Sim city 2000 PAL Sin and Punishment Failed
Space Station Silicon Valley NTSC Pokemon Snap Failed
Snowboard Kids 2 PAL Sin and Punishment Very glitchy, unplayable.
Snowboard Kids 2 PAL Pokemon Snap Very glitchy, unplayable.
Snowboard Kids 2 PAL Zelda OoT “THIS GAME IS NOT DESIGNED FOR USE ON THIS SYSTEM.” error message.
South Park PAL Pokemon Snap, Paper Mario, Zelda OoT It freezes at the need classic controller screen.
Space Station Silicon Valley NTSC Pokemon Snap Failed
Space Station Silicon Valley PAL Mario Kart 64 Very playable. Minor graphic glitches.
Space Station Silicon Valley PAL Pokemon Snap, Mario 64 Very glitchy, unplayable.
Star Wars Episode 1: Battle for Naboo NTSC Sin and Punishment Failed
Star Wars: Shadow of the Empire NSTC, PAL Sin and Punishment, Pokemon Snap Failed, Stuck at classic controller screen
Star Wars Episode I Pod Racer NSTC Sin and Punishment, Pokemon Snap Failed, Stuck at classic controller screen
Star Wars: Rogue Squadron NSTC Sin and Punishment, Pokemon Snap Failed, Black Screen after classic controller message.
Super Smash Bros. NTSC & PAL Sin and Punishment Working.
Superman 64 PAL Sin and Punishment Failed
Superman 64 PAL Pokemon Snap Failed, overwrites Pokemon snap.
Superman 64 PAL Zelda OOT Failed
Super Mario 64 (Extended, Edited with Toads Tool) NTSC Sin and Punishment, LoZ OoT Hangs after Press Start screen (Gonna try other host wads)
Super Peach 64 (SM64 Hack) PAL Zelda OoT (T64 files removed. I think they interfere with the games…) Works
Tetrisphere NTSC Sin and Punishment Failed at Controller Screen with 1 sec of audio.
Tetrisphere PAL Mario Kart 64 Failed at Controller Screen with 1 sec of audio.
Tony Hawk’s Skateboarding PAL Sin and Punishment Fails at the start of a course, 3d Graphics and text are glitchy.
Tony Hawk’s Pro Skater 2 PAL Sin and Punishment Fails during first video, text is glitchy
Tony Hawk’s Pro Skater 2 PAL Pokemon Snap Fails during first video, text is glitchy
Top Gear Overdrive NTSC Sin and Punishment Failed
Top Gear Rally PAL Starfox 64: Lylat Wars Fails, freezes at Controller Pack screen.
Top Gear Rally PAL Wave Race 64 Runs, but extremely bad artifacting and sound.
Top Gear Rally 2 NTSC Sin and Punishment Failed
Turok: Dinosaur Hunter NTSC Mario Kart 64, Sin and Punishment Freezes at the need classic controller screen.
Turok 2: Seeds of Evil PAL & NTSC Sin and Punishment Failed
Turok 3: Shadow of Oblivion NTSC Sin and Punishment Failed
V-Rally Edition 99 NTSC Sin and Punishment Failed
Vigilante 8 NTSC Sin and Punishment, 1080 Snowboarding, Paper Mario 64, Wave Race 64, Mario Kart 64 Failed, freezes on classic controller screen
Virtual Pool 64 NTSC Sin and Punishment 15 secs of audio at Classic Controller screen; freezes.
War Gods PAL Sin and Punishment Failed
Wheel of Fortune PAL Sin and Punishment Failed, freezes on classic controller screen
Wipeout 64 NTSC/PAL Sin and Punishment, Pokemon Snap, Starfox 64 Failed
World Driver Championship NTSC Sin and Punishment Failed
Worms Armageddon PAL Pokémon Snap, Mario Kart Crash at Controller Screen.
WWF – No Mercy NTSC Sin and Punishment and Ocarina of Time Failed, freezes on classic controller screen
WWF – No Mercy PAL Sin and Punishment Failed, freezes on classic controller screen
WCW VS NWO Revenge PAL Sin and Punishment Failed, freezes on classic controller screen
Zelda – Ocarina of Time, Master Quest (U) NTSC Ocarina of Time Boots, black screen after title. Note: Next try with Pokemon Snap.
Zelda – Ocarina of Time, Master Quest (E) NTSC and PAL? Ocarina of Time Seems to be working perfectly.
Zelda – Ocarina of Time, Master Quest (U)(Ita trans) PAL Sin and Punishment Seems to be working perfectly.
Zelda – Ocarina of Time, Master Quest (E) NTSC Sin and Punishment Works, but has sound glitches.
Zelda – Ocarina of Time, Master Quest (U)(Spanish trans) NTSC & PAL Sin and Punishment Freezes at classic controller screen.
Zelda – Ocarina of Time(v1.0) (U)[Spa trans 2.0] NTSC & PAL Ocarina of Time Sound glitches, only seems to work with rom 1.2 USA (for NTSC channel) and 1.1 rom PAL (for PAL channel).
Zelda – Ocarina of Time (v1.0) (U)[Spa trans 2.0] NTSC Sin & Punishment Seems to be working perfectly, no sound glitches.
Zelda – Ocarina of Time (U)(v1.0) PAL Sin and Punishment Seems to be working perfectly.

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